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- on exitFrame
- global gPump, gJump, gStartMove
- puppetSound(0)
- set gPump to "pump1"
- set gJump to "pump11"
- set gStartMove to the frame
- repeat with n = 31 to 38
- set the puppet of sprite n to 1
- set the visible of sprite n to 0
- set the constraint of sprite n to 30
- end repeat
- pick2Objects()
- objGoBack()
- end
-